Repeating hand crossbow3/16/2024 ![]() Stealth (Dex): Required for Return Fire,īut Return Fire is awful, so don’t worry about it.Cross-Class SkillsĬross-class, Perception will see more use than any other skill. Survival (Wis): Situational, but helpfulįor tracking if you don’t have a Ranger handy.Situational, and your Intelligence is garbage. Only class skill which is likely to be useful. Handle Animal (Cha): Good luck training.Pick something to boost your saves or initiative. Traits don’t really matter for this build. Viable than bows, the extra feat is very important. Because crossbows require more feats to be Good, and the Half-Elf has lots of great options for alternate racial traits.Īncestral Arms can get us access to the Double Crossbow, making the Half-ElfĪt least on par with the Human if you plan to use one.ĭarkvision, but nothing specifically heolpful for the Crossbowman.ĭexterity, and we get a feat. Other abilities don’t really get us much.īeing small hurts our already poor damage. Wisdom are nice because they make the Crossbowman nice and durable, and theĭwarf gets a whole bunch of other great defensive abilities, but no bonus toĮlf: Bonus to a good stat and a dump stat, 25 Point Buy 20 Point Buy 15 Point BuyĪll we really need is a bonus to Dexterity. Shortcoming, and even a little bit of Wisdom goes a long way to keep youĬha: Less talking, more shooting. Int: Your skills are garbage, and you don’t So you can dump it to 7 without affecting anything but your carrying Str: Crossbows don’t touch strength at all, You can dump 3 abilities and probably won’t even notice. The Crossbowman is remarkably SAD compared to most fighters. Very patiently load and fire a crossbow? It’s not terribly exciting. Gladiator: Have you ever watched someone.Combined with Penetrating Shot, this might see a fair bit of Your critical hits won’t be spectacularly often, but they will be better than This makes critical hits with crossbows reallyĮxciting, but it’s fairly difficult to set up, and it’s certainly not reliable Vital Strike, which might mean you sacrifice damage for reliability. However, it prevents you from using things like Shields are the sorts of bonuses which a typical tank relies on, and this will Pinpoint Targeting: Pinpoint Targeting isĪ tempting feat, especially against high AC enemies. By this point your Dexterity should be fairly impressive. Crossbow damage still isn’t great, but every Using a repeating crossbow or have Rapid Reload. Your crossbow so that you can’t take your prepared action shot unless you’re The ability to return fire is situationally useful, but it also unloads Nice, but Stealth isn’t a class skill for you, and the archetype doesn’t add Quick Sniper (Ex): The bonus to sniping is If you had sneakĪttack, this would be nice, but after 7 levels a dip into Rogue won’t be very If you’re only going to get one attack off of a prepared action,ĭepend on dexterity for AC, so this will rarely help you hit. Make it match up to the huge damage gap provided by using a composite bow withĬrossbow Expert (Ex): Weapon training withĬrossbows. Applying half of your dexterity to damage is nice, but it’s hard to Essentially, the Crossbowmen depends on readiedĪctions. Crossbowman Featuresĭeadshot (Ex): This ability defines how theĪrchetype will be played. ![]() Everything a fighter would want to take is a combat feat, and thereĪre enough options that you never have to play the same fighter twice. Skills: Fighters only get 2+ skills, and veryįew of your skill choices are worthwhile, so you will likely dumpįighter. You will need to invest in your other saves. Saves: Your fortitude saves are good, but Hit Points: Between your d10 hit points andīase Attack Bonus: The biggest and best in
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